![]() ![]() Uninstalling SteamVR and reinstalling SteamVR (both the 'Standard' version and the latest Beta) Uninstalling steam and reinstalling steam (keeping steamapps folder) SVR shows my headset in Direct Mode. ![]() Manual installation of updated lighthouse firmware.Įnabling Direct Mode - Fails, I assume until I can use a pre breakoutbox at least according to the wiki. Uninstalling my GPU drivers (reboot) and then upgrading to both revisions above one at a time. But the dashboard continues to notify that the lighthouses still have a firmware update pending.įull uninstall - Reinstall (pulling USB drivers, uninstalling steam vr, etc)ĭifferent Steam VR versions (beta, regular release) One way to do it is there are several injectors around that wrap/modify the results of openvr calls. Selecting the "Make compositor fullscreen" has no effect, moving my mouse to the other screen and left clicking has no effect.Īdditionally it indicates that the lighthouses have a firmware update, and running the firmware update tool indicates success. No windows appear to be present to eclipse the compositor. Make compositor (or game window) full screen to fix this issue. The compositor is showing full red, this displays in the mirror window, and it is being displayed by the HMD. Press the Channel button on the base stations so that one is set to. I'm getting green lights across the board, but an error message that the compositor is not fullscreen. The snippet below should work properly on all browsers, even IE. The downside of “outsourcing” the window management to the window manager is, that the window manager needs to support at least _NET_WM_*_FULLSCREEN or allow undecorating windows so maximizing and undecorating the window can be used as workaround.I'm running into an error with the (non-pre) original dev kit. 2 Answers Sorted by: 3 The functions to request full screen, such as webkitRequestFullScreen, are on document.documentElement, but the ones to exit full screen, such as webkitExitFullscreen, are just on document. There is even a still open feature request dated back to 2009 on Sourceforge. Press the Animation button and once the animation is finished, use your file manager to navigate to the output folder ( render in this example). ![]() Confirm the range of your animation (frame Start and End). As mentioned in some of the linked issues fullscreen done by Irrlicht is not very good when it comes to non-default setups and toggling fullscreen is not possible without destroying the "device" and create a new one with the wanted specification. Choose the output path and file type in the Output panel as well, for example //render/my-anim-. Transparency in windows Transition animations Drop shadows around windows which give them a 3D effect V sync: Waits for the display to update before updating the display With compositor: Without compositor: As you can see, using compositors in a linux desktop environment adds flavour to the aesthetics. The upside of this is that it properly works all the time because the WM knows best what to do for switching an application to fullscreen (multiple monitors, with maybe multiple X instances, docks, overlays of some sort, desktop borders, etc.). Most WMs abstract all of this and use some sort of configuration interface (either text based or GUI based). * ') to always switch the Minetest game window to fullscreen but keep the launcher as it is (the launcher has another _NET_WM_VISIBLE_NAME value). So a simple rule (pseudocode) could be if (WM_CLASS = 'Minetest' and _NET_WM_VISIBLE_NAME = 'Minetest. The Minetest game window has WM_CLASS "Minetest" and _NET_WM_VISIBLE_NAME being "Minetest 0.4.16 ". Windows key + Left arrow to Maximize the current window and move it to the left side of the screen. Windows key + Down arrow to Minimize the current window. The Windows-Shift-Enter keyboard shortcut works for most Windows 11 applications. For browsers, you may use F11 to toggle fullscreen mode. A better solution is - of course - not to interfere with the user’s WM and let the user decide how to toggle fullscreen either by key combination or via automatic setting of the _NET_WM_STATE_FULLSCREEN hint when the Minetest window is created. You can switch between fullscreen and window mode using Ctrl + Shift + F11. On Windows On Mac Try it out Full-Screen Shortcuts For Windows Windows key + Up arrow to Maximize the current window. For regular applications and games, fullscreen mode may be toggled using Alt-Enter. Since most relevant WMs support more or less large parts of EWMH sending the _NET_WM_ACTION_FULLSCREEN hint to the window switches the window to fullscreen. Crazy_baboon wrote:Is there a way of getting a togglable fullscreen button in minetest graphics options to communicate directly to the Window Manager and tell this to do the job? ![]()
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |